Clamperl
Ultra Sun

Despite its appearance, it’s carnivorous. It clamps down on its prey with both sides of its shell and doesn’t let go until they stop moving.

Ultra Moon

Clamperl’s pearls are exceedingly precious. They can be more than 10 times as costly as Shellder’s pearls.

Evolution Chain

clamperl
Clamperl
🔄
Trade
+
deep-sea-tooth deep sea tooth
huntail
Huntail
🔄
Trade
+
deep-sea-scale deep sea scale
gorebyss
Gorebyss

Pokédex & Training Data

Classification Bivalve Pokémon
Height 0.4 m (1'04")
Weight 52.5 kg (115.7 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Hoenn (R/S/E) #176
Kalos (Coastal) #141
Hoenn (OR/AS) #185
Alola (US/UM) #140
National #366

Held Items

Pearl 50%

Game Locations

Alola Route 15 Main
Hauoli City Beachfront
Melemele Sea Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
1 Iron Defense
— — 15 Raises the user’s Defense by two stages.
50 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
1 Iron Defense
— — 15 Raises the user’s Defense by two stages.
50 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Barrier
— — 20 Raises the user’s Defense by two stages.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Confuse Ray
— 100% 10 Confuses the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mud Sport
— — 15 Halves all Electric-type damage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
Supersonic
— 55% 20 Confuses the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 35
Attack 64
Defense 85
Sp. Atk 74
Sp. Def 55
Speed 32
Total 345

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x