Gorebyss
Diamond/PearlPlatinum

It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

Heartgold/Soulsilver

Its pink body becomes more vivid with the rise of water temperatures in the springtime.

Evolution Chain

clamperl
Clamperl
🔄
Trade
+
deep-sea-tooth deep sea tooth
huntail
Huntail
🔄
Trade
+
deep-sea-scale deep sea scale
gorebyss
Gorebyss

Pokédex & Training Data

Classification South Sea Pokémon
Height 1.8 m (5'11")
Weight 22.6 kg (49.8 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 60
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Hoenn (R/S/E) #178
Kalos (Coastal) #143
Hoenn (OR/AS) #187
Alola (US/UM) #142
National #368

Held Items

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Agility
— — 30 Raises the user’s Speed by two stages.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
24 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
28 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
33 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
42 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Agility
— — 30 Raises the user’s Speed by two stages.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
24 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
28 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
33 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
42 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Agility
— — 30 Raises the user’s Speed by two stages.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
24 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
28 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
33 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
42 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

PlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.

Base Stats

Hp 55
Attack 84
Defense 105
Sp. Atk 114
Sp. Def 75
Speed 52
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x