Flygon
Diamond/PearlPlatinum

It whips up sandstorms with powerful flaps of its wings. It is known as “The Desert Spirit.”

Heartgold/Soulsilver

It is nicknamed “The Desert Spirit” because the flapping of its wings sounds like a woman singing.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex & Training Data

Classification Mystic Pokémon
Height 2.0 m (6'07")
Weight 82.0 kg (180.8 lbs)
Abilities
EV Yield +1 attack
+2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug, Dragon

Pokédex Numbers

Hoenn (R/S/E) #118
Unova (B2/W2) #123
Kalos (Mountain) #005
Hoenn (OR/AS) #123
Alola (S/M) #237
Alola (US/UM) #306
Galar (Sw/Sh) #323
National #330
Blueberry #046

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
1 Feint Attack
60 — 20 Never misses.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Feint Attack
60 — 20 Never misses.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Supersonic
— 55% 20 Confuses the target.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
41 Screech
— 85% 40 Lowers the target’s Defense by two stages.
45 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
49 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
1 Feint Attack
60 — 20 Never misses.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Feint Attack
60 — 20 Never misses.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Supersonic
— 55% 20 Confuses the target.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
41 Screech
— 85% 40 Lowers the target’s Defense by two stages.
45 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
49 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
1 Feint Attack
60 — 20 Never misses.
1 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Feint Attack
60 — 20 Never misses.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Supersonic
— 55% 20 Confuses the target.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
41 Screech
— 85% 40 Lowers the target’s Defense by two stages.
45 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
49 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Diamond/Pearl
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 80
Attack 100
Defense 80
Sp. Atk 80
Sp. Def 80
Speed 100
Total 520

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x