Plusle
No entry available for this game era.

Pokédex & Training Data

Classification Cheering Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Hoenn (R/S/E) #080
Kalos (Central) #096
Hoenn (OR/AS) #082
National #311
Blueberry #119

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
4 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
7 Spark
65 100% 20 Has a 30% chance to paralyze the target.
10 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Bestow
— — 15 Gives the user’s held item to the target.
16 Swift
60 — 20 Never misses.
19 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
22 Copycat
— — 20 Uses the target’s last used move.
25 Charm
— 100% 20 Lowers the target’s Attack by two stages.
28 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
31 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
34 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Agility
— — 30 Raises the user’s Speed by two stages.
40 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
43 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
46 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
49 Entrainment
— 100% 15 Copies the user’s ability onto the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
4 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
7 Spark
65 100% 20 Has a 30% chance to paralyze the target.
10 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Bestow
— — 15 Gives the user’s held item to the target.
16 Swift
60 — 20 Never misses.
19 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
22 Copycat
— — 20 Uses the target’s last used move.
25 Charm
— 100% 20 Lowers the target’s Attack by two stages.
28 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
31 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
34 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Agility
— — 30 Raises the user’s Speed by two stages.
40 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
43 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
46 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
49 Entrainment
— 100% 15 Copies the user’s ability onto the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
Sing
— 55% 15 Puts the target to sleep.
Sweet Kiss
— 75% 10 Confuses the target.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
Sing
— 55% 15 Puts the target to sleep.
Sweet Kiss
— 75% 10 Confuses the target.
Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 60
Attack 50
Defense 40
Sp. Atk 85
Sp. Def 75
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x