Plusle
Diamond/PearlPlatinum

It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.

Heartgold/Soulsilver

It absorbs electricity from telephone poles. It shorts out its body to create crackling noises.

Pokédex & Training Data

Classification Cheering Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Hoenn (R/S/E) #080
Kalos (Central) #096
Hoenn (OR/AS) #082
National #311
Blueberry #119

Held Items

None in this generation.

Game Locations

Johto Route 29 Area
Johto Route 33 Area
Johto Route 36 Area
Johto Route 37 Area
Johto Route 38 Area
Johto Route 39 Area
Johto Route 46 Area
Johto Route 48 Area
Kanto Route 1 Area
Kanto Route 11 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 16 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 2 North Towards Pewter City
Kanto Route 2 South Towards Viridian City
Kanto Route 3 Area
Kanto Route 5 Area
Kanto Route 7 Area
Kanto Route 8 Area
National Park Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
3 Thunder Wave
— 90% 20 Paralyzes the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
24 Copycat
— — 20 Uses the target’s last used move.
29 Swift
60 — 20 Never misses.
31 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
35 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
42 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
44 Agility
— — 30 Raises the user’s Speed by two stages.
48 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
51 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
3 Thunder Wave
— 90% 20 Paralyzes the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
24 Copycat
— — 20 Uses the target’s last used move.
29 Swift
60 — 20 Never misses.
31 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
35 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
42 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
44 Agility
— — 30 Raises the user’s Speed by two stages.
48 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
51 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
3 Thunder Wave
— 90% 20 Paralyzes the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
24 Copycat
— — 20 Uses the target’s last used move.
29 Swift
60 — 20 Never misses.
31 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
35 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
42 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
44 Agility
— — 30 Raises the user’s Speed by two stages.
48 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
51 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Sing
— 55% 15 Puts the target to sleep.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sweet Kiss
— 75% 10 Confuses the target.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Sing
— 55% 15 Puts the target to sleep.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sweet Kiss
— 75% 10 Confuses the target.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 60
Attack 50
Defense 40
Sp. Atk 85
Sp. Def 75
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x