
Diamond/PearlPlatinum
It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.
Heartgold/Soulsilver
It absorbs electricity from telephone poles. It shorts out its body to create crackling noises.
Pokédex Data
Held Items
None in this generation.
Game Locations
- Johto Route 29 Area
- Johto Route 33 Area
- Johto Route 36 Area
- Johto Route 37 Area
- Johto Route 38 Area
- Johto Route 39 Area
- Johto Route 46 Area
- Johto Route 48 Area
- Kanto Route 1 Area
- Kanto Route 11 Area
- Kanto Route 14 Area
- Kanto Route 15 Area
- Kanto Route 16 Area
- Kanto Route 17 Area
- Kanto Route 18 Area
- Kanto Route 2 North Towards Pewter City
- Kanto Route 2 South Towards Viridian City
- Kanto Route 3 Area
- Kanto Route 5 Area
- Kanto Route 7 Area
- Kanto Route 8 Area
- National Park Area
Training
EV Yield
+1 speed
Catch Rate
200
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Fairy
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
3 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
15 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
21 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
24 | Copycat | — | — | 20 | Uses the target's last used move. | |
29 | Swift | 60 | — | 20 | Never misses. | |
31 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
35 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
38 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
44 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
48 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
51 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
3 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
15 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
21 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
24 | Copycat | — | — | 20 | Uses the target's last used move. | |
29 | Swift | 60 | — | 20 | Never misses. | |
31 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
35 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
38 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
44 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
48 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
51 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
3 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
15 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
21 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
24 | Copycat | — | — | 20 | Uses the target's last used move. | |
29 | Swift | 60 | — | 20 | Never misses. | |
31 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
35 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
38 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
44 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
48 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
51 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Sing | — | 55% | 15 | Puts the target to sleep. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Sweet Kiss | — | 75% | 10 | Confuses the target. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Sing | — | 55% | 15 | Puts the target to sleep. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Sweet Kiss | — | 75% | 10 | Confuses the target. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
60
Attack
50
Defense
40
Sp. Atk
85
Sp. Def
75
Speed
95
Total
405
Type Defenses
(vs. Gen 6+ rules)