Plusle
Black/WhiteBlack 2/White 2

It cheers on friends with pom-poms made of sparks. It drains power from telephone poles.

Pokédex Data

Classification Cheering Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Thunder Wave
90% 20 Paralyzes the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
24 Copycat
20 Uses the target's last used move.
29 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
31 Swift
60 20 Never misses.
35 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
38 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
42 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
44 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
48 Agility
30 Raises the user's Speed by two stages.
51 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
56 Nasty Plot
20 Raises the user's Special Attack by two stages.
63 Entrainment
100% 15 Copies the user's ability onto the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Thunder Wave
90% 20 Paralyzes the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
24 Copycat
20 Uses the target's last used move.
29 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
31 Swift
60 20 Never misses.
35 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
38 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
42 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
44 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
48 Agility
30 Raises the user's Speed by two stages.
51 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
56 Nasty Plot
20 Raises the user's Special Attack by two stages.
63 Entrainment
100% 15 Copies the user's ability onto the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Sing
55% 15 Puts the target to sleep.
Sweet Kiss
75% 10 Confuses the target.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 60
Attack 50
Defense 40
Sp. Atk 85
Sp. Def 75
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x