Plusle
No entry available for this game era.

Pokédex & Training Data

Classification Cheering Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Hoenn (R/S/E) #080
Kalos (Central) #096
Hoenn (OR/AS) #082
National #311
Blueberry #119

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
4 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
7 Spark
65 100% 20 Has a 30% chance to paralyze the target.
10 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Switcheroo
— 100% 10 User and target swap items.
16 Swift
60 — 20 Never misses.
19 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
22 Copycat
— — 20 Uses the target’s last used move.
26 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
31 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
34 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Agility
— — 30 Raises the user’s Speed by two stages.
40 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
43 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
46 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
49 Entrainment
— 100% 15 Copies the user’s ability onto the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Trailblaze
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM183 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM227 Alluring Voice
80 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
Sing
— 55% 15 Puts the target to sleep.
Sweet Kiss
— 75% 10 Confuses the target.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 60
Attack 50
Defense 40
Sp. Atk 85
Sp. Def 75
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x