Nuzleaf
No entry available for this game era.

Evolution Chain

seedot
Seedot
Level 14
nuzleaf
Nuzleaf
leaf-stone leaf stone
shiftry
Shiftry

Pokédex Data

Classification Wily Pokémon
Height 1.0 m (3'03")
Weight 28.0 kg (61.7 lbs)
Abilities

Held Items

Game Locations

  • Ultra Space Wilds Crag

Training

EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
3 Harden
30 Raises the user's Defense by one stage.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
9 Torment
100% 15 Prevents the target from using the same move twice in a row.
12 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Nature Power
20 Uses a move which depends upon the terrain.
20 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
24 Feint Attack
60 20 Never misses.
28 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
32 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
36 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
3 Harden
30 Raises the user's Defense by one stage.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
9 Torment
100% 15 Prevents the target from using the same move twice in a row.
12 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Nature Power
20 Uses a move which depends upon the terrain.
20 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
24 Feint Attack
60 20 Never misses.
28 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
32 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
36 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
100% 15 Target cannot use held items.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 70
Attack 70
Defense 40
Sp. Atk 60
Sp. Def 40
Speed 60
Total 340

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
0x
4x
0.5x
0.5x
2x