No entry available for this game era.
Evolution Chain
Pokédex & Training Data
Classification
Wily Pokémon
Height
1.0 m (3'03")
Weight
28.0 kg (61.7 lbs)
Abilities
- Chlorophyll
- Early Bird
- Pickpocket (Hidden)
EV Yield
+2 attack
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#023
Hoenn (OR/AS)
#023
Galar (Sw/Sh)
#040
National
#274
Kitakami
#055
Held Items
Power Herb
5%
Game Locations
Ultra Space Wilds Crag
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 3 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 6 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 9 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 12 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 16 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| 20 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Feint Attack | 60 | — | 20 | Never misses. | |
| 28 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 32 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 36 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 3 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 6 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 9 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 12 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 16 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| 20 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Feint Attack | 60 | — | 20 | Never misses. | |
| 28 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 32 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 36 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM47 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
70
Attack
70
Defense
40
Sp. Atk
60
Sp. Def
40
Speed
60
Total
340
Type Defenses
(vs. Gen 6+ rules)