Nuzleaf
No entry available for this game era.

Evolution Chain

seedot
Seedot
Level 14
nuzleaf
Nuzleaf
shiftry
Shiftry

Pokédex & Training Data

Classification Wily Pokémon
Height 1.0 m (3'03")
Weight 28.0 kg (61.7 lbs)
Abilities
EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground, Plant

Pokédex Numbers

Hoenn (R/S/E) #023
Hoenn (OR/AS) #023
Galar (Sw/Sh) #040
National #274
Kitakami #055

Held Items

Game Locations

Ultra Space Wilds Crag

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
3 Harden
— — 30 Raises the user’s Defense by one stage.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
9 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
12 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Nature Power
— — 20 Uses a move which depends upon the terrain.
20 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
24 Feint Attack
60 — 20 Never misses.
28 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
32 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
36 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
3 Harden
— — 30 Raises the user’s Defense by one stage.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
9 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
12 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
16 Nature Power
— — 20 Uses a move which depends upon the terrain.
20 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
24 Feint Attack
60 — 20 Never misses.
28 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
32 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
36 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 70
Attack 70
Defense 40
Sp. Atk 60
Sp. Def 40
Speed 60
Total 340

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
0x
4x
0.5x
0.5x
2x