No entry available for this game era.
Evolution Chain
Pokédex & Training Data
Classification
Acorn Pokémon
Height
0.5 m (1'08")
Weight
4.0 kg (8.8 lbs)
Abilities
- Chlorophyll
- Early Bird
- Pickpocket (Hidden)
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#022
Hoenn (OR/AS)
#022
Galar (Sw/Sh)
#039
National
#273
Kitakami
#054
Held Items
Power Herb
5%
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| 3 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 9 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 15 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| 21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 27 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 33 | Explosion | 250 | 100% | 5 | User faints. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| 3 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 9 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 15 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| 21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 27 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 33 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
| Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
40
Attack
40
Defense
50
Sp. Atk
30
Sp. Def
30
Speed
30
Total
220
Type Defenses
(vs. Gen 6+ rules)