Seedot
No entry available for this game era.

Evolution Chain

seedot
Seedot
Level 14
nuzleaf
Nuzleaf
leaf-stone leaf stone
shiftry
Shiftry

Pokédex Data

Classification Acorn Pokémon
Height 0.5 m (1'08")
Weight 4.0 kg (8.8 lbs)
Abilities

Held Items

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
3 Harden
30 Raises the user's Defense by one stage.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
15 Nature Power
20 Uses a move which depends upon the terrain.
21 Synthesis
5 Heals the user by half its max HP. Affected by weather.
27 Sunny Day
5 Changes the weather to sunny for five turns.
33 Explosion
250 100% 5 User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
3 Harden
30 Raises the user's Defense by one stage.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
15 Nature Power
20 Uses a move which depends upon the terrain.
21 Synthesis
5 Heals the user by half its max HP. Affected by weather.
27 Sunny Day
5 Changes the weather to sunny for five turns.
33 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM64 Explosion
250 100% 5 User faints.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Nasty Plot
20 Raises the user's Special Attack by two stages.
Power Swap
10 User swaps Attack and Special Attack changes with the target.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 40
Attack 40
Defense 50
Sp. Atk 30
Sp. Def 30
Speed 30
Total 220

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x