Nuzleaf
Sword

It lives deep in forests. With the leaf on its head, it makes a flute whose song makes listeners uneasy.

Evolution Chain

seedot
Seedot
Level 14
nuzleaf
Nuzleaf
leaf-stone leaf stone
shiftry
Shiftry

Pokédex Data

Classification Wily Pokémon
Height 1.0 m (3'03")
Weight 28.0 kg (61.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Harden
30 Raises the user's Defense by one stage.
1 Explosion
250 100% 5 User faints.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Torment
100% 15 Prevents the target from using the same move twice in a row.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
12 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
18 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
24 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
30 Nature Power
20 Uses a move which depends upon the terrain.
36 Sunny Day
5 Changes the weather to sunny for five turns.
43 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
50 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
57 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Harden
30 Raises the user's Defense by one stage.
1 Explosion
250 100% 5 User faints.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Torment
100% 15 Prevents the target from using the same move twice in a row.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
12 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
18 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
24 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
30 Nature Power
20 Uses a move which depends upon the terrain.
36 Sunny Day
5 Changes the weather to sunny for five turns.
43 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
50 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
57 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR50 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 70
Defense 40
Sp. Atk 60
Sp. Def 40
Speed 60
Total 340

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
0x
4x
0.5x
0.5x
2x