
Ruby
NUZLEAF live in densely overgrown forests. They occasionally venture out of the forest to startle people. This POKéMON dislikes having its long nose pinched.
Sapphire
This POKéMON pulls out the leaf on its head and makes a flute with it. The sound of NUZLEAF’s flute strikes fear and uncertainty in the hearts of people lost in a forest.
Emerald
A forest-dwelling POKéMON that is skilled at climbing trees. Its long and pointed nose is its weak point. It loses power if the nose is gripped.
Firered/Leafgreen
They live in holes bored in large trees. The sound of NUZLEAF’s grass flute fills listeners with dread.
Pokédex Data
Classification
Wily Pokémon
Height
1.0 m (3'03")
Weight
28.0 kg (61.7 lbs)
Abilities
Held Items
None in this generation.
Game Locations
- Hoenn Route 114 Area
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
19 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
31 | Feint Attack | 60 | — | 20 | Never misses. | |
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
19 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
31 | Feint Attack | 60 | — | 20 | Never misses. | |
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
19 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
31 | Feint Attack | 60 | — | 20 | Never misses. | |
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Explosion | 250 | 100% | 5 | User faints. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Explosion | 250 | 100% | 5 | User faints. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Base Stats
Hp
70
Attack
70
Defense
40
Sp. Atk
60
Sp. Def
40
Speed
60
Total
340
Type Defenses
(vs. Gen 6+ rules)