
Sun
A poisonous bite reacted with its system, blessing it with the enhanced intellect of a genius. It has full control of its psychic powers.
Moon
This Pokémon is so famed for its intellect that a proverb still persists in some regions: “When in doubt, ask Slowking.”
Ultra Sun
It’s constantly coming up with new ideas that would change the world, but as soon as it hits upon a new idea, it forgets it.
Ultra Moon
It’s called “the sage of the sea.” It engages in battles of wits with Oranguru, but the result is usually a draw.
Pokédex Data
Classification
Royal Pokémon
Height
2.0 m (6'07")
Weight
79.5 kg (175.3 lbs)
Abilities
- Oblivious
- Own Tempo
- Regenerator (Hidden)
Held Items
Kings Rock
5%
Game Locations
- Kalae Bay Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
1 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
1 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
19 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
23 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
28 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
36 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
45 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
54 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
58 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
1 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
1 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
19 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
23 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
28 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
36 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
45 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
54 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
58 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM60 Quash | — | 100% | 15 | Makes the target act last this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Trick | — | 100% | 10 | User and target swap items. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
95
Attack
75
Defense
80
Sp. Atk
100
Sp. Def
110
Speed
30
Total
490
Type Defenses
(vs. Gen 6+ rules)