Sun
It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.
Moon
Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later.
Ultra Sun
Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.
Ultra Moon
Shellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell.
Lets Go Pikachu/Lets Go Eevee
Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
Pokédex Data
Classification
Hermit Crab Pokémon
Height
1.6 m (5'03")
Weight
78.5 kg (173.1 lbs)
Abilities
- Oblivious
- Own Tempo
- Regenerator (Hidden)
Held Items
Kings Rock
5%
Game Locations
- Kalae Bay Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
1 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
19 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
23 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
28 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
36 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
43 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
62 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
68 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
1 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
19 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
23 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
28 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
36 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
43 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
62 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
68 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
12 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
24 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
30 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
36 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
62 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM04 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM21 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM28 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
TM29 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM33 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM40 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM59 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Trick | — | 100% | 10 | User and target swap items. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
95
Attack
75
Defense
110
Sp. Atk
100
Sp. Def
80
Speed
30
Total
490
Type Defenses
(vs. Gen 6+ rules)
Mega Slowbro

Hp
95
Attack
75
Defense
180
Sp. Atk
130
Sp. Def
80
Speed
30
Total
590