Slowking

Alternate Forms

Scarlet

Johtonian Form: When its head was bitten, toxins entered Slowpoke's head and unlocked an extraordinary power.

Evolution Chain

slowpoke
Slowpoke
Level 37
slowbro
Slowbro
🔄
Trade
+
kings-rock kings rock
slowking
Slowking

Pokédex & Training Data

Classification Royal Pokémon
Height 2.0 m (6'07")
Weight 79.5 kg (175.3 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 70
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Johto (G/S/C) #082
Johto (HG/SS) #082
Kalos (Coastal) #135
Alola (S/M) #039
Alola (US/UM) #046
Paldea (S/V) #326
National #199
Isle of Armor #003
Blueberry #077

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
9 Yawn
— — 10 Target sleeps at the end of the next turn.
12 Confusion
50 100% 25 Has a 10% chance to confuse the target.
15 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
18 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
27 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
30 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
33 Slack Off
— — 5 Heals the user by half its max HP.
36 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
39 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
42 Rain Dance
— — 5 Changes the weather to rain for five turns.
45 Heal Pulse
— — 10 Heals the target for half its max HP.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM109 Trick
— 100% 10 User and target swap items.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM128 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM188 Scald
80 100% 15 Has a 30% chance to burn the target.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Chilly Reception
0 — 10 No effect description available.
Future Sight
120 100% 10 Hits the target two turns later.

Base Stats

Hp 95
Attack 75
Defense 80
Sp. Atk 100
Sp. Def 110
Speed 30
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x