Scarlet
Johtonian Form: When its head was bitten, toxins entered Slowpoke's head and unlocked an extraordinary power.
Evolution Chain
Pokédex & Training Data
Classification
Royal Pokémon
Height
2.0 m (6'07")
Weight
79.5 kg (175.3 lbs)
Abilities
- Oblivious
- Own Tempo
- Regenerator (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
70
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#082
Johto (HG/SS)
#082
Kalos (Coastal)
#135
Alola (S/M)
#039
Alola (US/UM)
#046
Paldea (S/V)
#326
National
#199
Isle of Armor
#003
Blueberry
#077
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 1 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 1 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 1 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 9 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 12 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 15 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 18 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 27 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 30 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 33 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
| 36 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 39 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 42 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 45 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM46 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM52 Snowscape | 0 | — | 10 | No effect description available. | |
| TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM101 Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM104 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TM109 Trick | — | 100% | 10 | User and target swap items. | |
| TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM125 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM128 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TM129 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM138 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
| TM140 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TM141 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM188 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TM218 Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM228 Psychic Noise | 75 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Chilly Reception | 0 | — | 10 | No effect description available. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Base Stats
Hp
95
Attack
75
Defense
80
Sp. Atk
100
Sp. Def
110
Speed
30
Total
490
Type Defenses
(vs. Gen 6+ rules)