Skiploom
No entry available for this game era.

Evolution Chain

hoppip
Hoppip
Level 18
skiploom
Skiploom
Level 27
jumpluff
Jumpluff

Pokédex & Training Data

Classification Cottonweed Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
Abilities
EV Yield +2 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Fairy, Plant

Pokédex Numbers

Johto (G/S/C) #068
Johto (HG/SS) #068
Kalos (Central) #136
Paldea (S/V) #017
National #188

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
4 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
6 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
12 Poison Powder
— 75% 35 Poisons the target.
14 Stun Spore
— 75% 30 Paralyzes the target.
16 Sleep Powder
— 75% 15 Puts the target to sleep.
20 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
24 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
28 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
32 Acrobatics
55 100% 15 Has double power if the user has no held item.
36 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
40 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
44 U Turn
70 100% 20 User must switch out after attacking.
48 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
52 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
56 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
60 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Splash
— — 40 Does nothing.
1 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
4 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
6 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
12 Poison Powder
— 75% 35 Poisons the target.
14 Stun Spore
— 75% 30 Paralyzes the target.
16 Sleep Powder
— 75% 15 Puts the target to sleep.
20 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
24 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
28 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
32 Acrobatics
55 100% 15 Has double power if the user has no held item.
36 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
40 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
44 U Turn
70 100% 20 User must switch out after attacking.
48 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
52 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
56 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
60 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 55
Attack 45
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 80
Total 340

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x