Skiploom
Scarlet

Skiploom enthusiasts can apparently tell where a Skiploom was born by the scent drifting from the flower on the Pokémon's head.

Evolution Chain

hoppip
Hoppip
Level 18
skiploom
Skiploom
Level 27
jumpluff
Jumpluff

Pokédex Data

Classification Cottonweed Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Splash
40 Does nothing.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
8 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
12 Poison Powder
75% 35 Poisons the target.
12 Stun Spore
75% 30 Paralyzes the target.
12 Sleep Powder
75% 15 Puts the target to sleep.
15 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
20 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
24 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
28 Acrobatics
55 100% 15 Has double power if the user has no held item.
31 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
34 U Turn
70 100% 20 User must switch out after attacking.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
44 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM131 Pollen Puff
90 100% 15 Damages opponents, but heals allies for 50% of their max HP.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM185 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.

Base Stats

Hp 55
Attack 45
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 80
Total 340

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x