Skiploom
Ruby/Sapphire

SKIPLOOM’s flower blossoms when the temperature rises above 64 degrees F. How much the flower opens depends on the temperature. For that reason, this POKéMON is sometimes used as a thermometer.

Emerald

It blossoms when the temperature rises above 64 degrees F. Because its flower’s blooming changes with the temperature, it is sometimes used as a thermometer.

Firered

It spreads its petals to absorb sunlight. It also floats in the air to get closer to the sun.

Leafgreen

The bloom on top of its head opens and closes as the temperature fluctuates up and down.

Evolution Chain

hoppip
Hoppip
Level 18
skiploom
Skiploom
Level 27
jumpluff
Jumpluff

Pokédex & Training Data

Classification Cottonweed Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
EV Yield +2 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Fairy, Plant

Pokédex Numbers

Johto (G/S/C) #068
Johto (HG/SS) #068
Kalos (Central) #136
Paldea (S/V) #017
National #188

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
10 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
15 Stun Spore
— 75% 30 Paralyzes the target.
17 Sleep Powder
— 75% 15 Puts the target to sleep.
22 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
29 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
10 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
15 Stun Spore
— 75% 30 Paralyzes the target.
17 Sleep Powder
— 75% 15 Puts the target to sleep.
22 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
29 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
10 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
15 Stun Spore
— 75% 30 Paralyzes the target.
17 Sleep Powder
— 75% 15 Puts the target to sleep.
22 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
29 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
36 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Base Stats

Hp 55
Attack 45
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 80
Total 340

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x