
Red/Blue
A POKéMON that was resurrected from a fossil found in what was once the ocean floor eons ago.
Yellow
A POKéMON that was recovered from a fossil. It uses the eyes on its back while hiding on the sea floor.
Pokédex Data
Classification
Shellfish Pokémon
Height
0.5 m (1'08")
Weight
11.5 kg (25.4 lbs)
Abilities
N/A in Gen I
Game Locations
- Cinnabar Island Cinnabar Lab
Training
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
34 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
39 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
44 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
34 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
39 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
44 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
30
Attack
80
Defense
90
Sp. Atk
55
Sp. Def
45
Speed
55
Total
355
Type Defenses
(vs. Gen 6+ rules)