Kabuto
Red/Blue

A POKéMON that was resurrected from a fossil found in what was once the ocean floor eons ago.

Yellow

A POKéMON that was recovered from a fossil. It uses the eyes on its back while hiding on the sea floor.

Evolution Chain

kabuto
Kabuto
Level 40
kabutops
Kabutops

Pokédex & Training Data

Classification Shellfish Pokémon
Height 0.5 m (1'08")
Weight 11.5 kg (25.4 lbs)
Abilities N/A in Gen I
EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #140
Johto (G/S/C) #222
Johto (HG/SS) #227
Alola (US/UM) #229
National #140
Crown Tundra #125

Game Locations

Cinnabar Island Cinnabar Lab

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
34 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
44 Leer
— 100% 30 Lowers the target’s Defense by one stage.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
34 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
44 Leer
— 100% 30 Lowers the target’s Defense by one stage.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 30
Attack 80
Defense 90
Sp. Atk 55
Sp. Def 45
Speed 55
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x