Galvantula
Omega RubyX

They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it.

Alpha SapphireY

When attacked, they create an electric barrier by spitting out many electrically charged threads.

Evolution Chain

joltik
Joltik
Level 36
galvantula
Galvantula

Pokédex & Training Data

Classification EleSpider Pokémon
Height 0.8 m (2'07")
Weight 14.3 kg (31.5 lbs)
Abilities
EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #102
Unova (B2/W2) #174
Galar (Sw/Sh) #065
National #596
Crown Tundra #094
Blueberry #133

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Spider Web
— — 10 Prevents the target from leaving battle.
1 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
4 Thunder Wave
— 90% 20 Paralyzes the target.
7 Screech
— 85% 40 Lowers the target’s Defense by two stages.
12 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Agility
— — 30 Raises the user’s Speed by two stages.
46 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
54 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
60 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
65 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Spider Web
— — 10 Prevents the target from leaving battle.
1 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
4 Thunder Wave
— 90% 20 Paralyzes the target.
7 Screech
— 85% 40 Lowers the target’s Defense by two stages.
12 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Agility
— — 30 Raises the user’s Speed by two stages.
46 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
54 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
60 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
65 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 70
Attack 77
Defense 60
Sp. Atk 97
Sp. Def 60
Speed 108
Total 472

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x