Galvantula
No entry available for this game era.

Evolution Chain

joltik
Joltik
Level 36
galvantula
Galvantula

Pokédex & Training Data

Classification EleSpider Pokémon
Height 0.8 m (2'07")
Weight 14.3 kg (31.5 lbs)
Abilities
EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #102
Unova (B2/W2) #174
Galar (Sw/Sh) #065
National #596
Crown Tundra #094
Blueberry #133

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Spider Web
— — 10 Prevents the target from leaving battle.
1 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
4 Thunder Wave
— 90% 20 Paralyzes the target.
7 Screech
— 85% 40 Lowers the target’s Defense by two stages.
12 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Agility
— — 30 Raises the user’s Speed by two stages.
46 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
54 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
60 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Spider Web
— — 10 Prevents the target from leaving battle.
1 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
4 Thunder Wave
— 90% 20 Paralyzes the target.
7 Screech
— 85% 40 Lowers the target’s Defense by two stages.
12 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Agility
— — 30 Raises the user’s Speed by two stages.
46 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
54 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
60 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 70
Attack 77
Defense 60
Sp. Atk 97
Sp. Def 60
Speed 108
Total 472

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x