Joltik
Omega RubyX

Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.

Alpha SapphireY

They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.

Evolution Chain

joltik
Joltik
Level 36
galvantula
Galvantula

Pokédex Data

Classification Attaching Pokémon
Height 0.1 m (0'04")
Weight 0.6 kg (1.3 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Spider Web
10 Prevents the target from leaving battle.
4 Thunder Wave
90% 20 Paralyzes the target.
7 Screech
85% 40 Lowers the target's Defense by two stages.
12 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
37 Agility
30 Raises the user's Speed by two stages.
40 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
48 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Spider Web
10 Prevents the target from leaving battle.
4 Thunder Wave
90% 20 Paralyzes the target.
7 Screech
85% 40 Lowers the target's Defense by two stages.
12 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
37 Agility
30 Raises the user's Speed by two stages.
40 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
48 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Camouflage
20 User's type changes to match the terrain.
Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Feint Attack
60 20 Never misses.
Pin Missile
25 95% 20 Hits 2-5 times in one turn.
Poison Sting
15 100% 35 Has a 30% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 50
Attack 47
Defense 50
Sp. Atk 57
Sp. Def 50
Speed 65
Total 319

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x