Amoonguss
Omega RubyX

They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.

Alpha SapphireY

It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.

Evolution Chain

foongus
Foongus
Level 39
amoonguss
Amoonguss

Pokédex Data

Classification Mushroom Pokémon
Height 0.6 m (1'12")
Weight 10.5 kg (23.1 lbs)
Abilities

Held Items

Game Locations

  • Kalos Route 20 Area
  • Pokemon Village Area

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Bide
10 User waits for two turns, then hits back for twice the damage it took.
15 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20 Feint Attack
60 20 Never misses.
24 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
32 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
35 Synthesis
5 Heals the user by half its max HP. Affected by weather.
43 Clear Smog
50 15 Removes all of the target's stat modifiers.
49 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
54 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
62 Spore
100% 15 Puts the target to sleep.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Bide
10 User waits for two turns, then hits back for twice the damage it took.
15 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20 Feint Attack
60 20 Never misses.
24 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
32 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
35 Synthesis
5 Heals the user by half its max HP. Affected by weather.
43 Clear Smog
50 15 Removes all of the target's stat modifiers.
49 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
54 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
62 Spore
100% 15 Puts the target to sleep.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 114
Attack 85
Defense 70
Sp. Atk 85
Sp. Def 80
Speed 30
Total 464

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x