
Omega RubyX
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Alpha SapphireY
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Pokédex Data
Classification
Mushroom Pokémon
Height
0.6 m (1'12")
Weight
10.5 kg (23.1 lbs)
Abilities
- Effect Spore
- Regenerator (Hidden)
Held Items
Tiny Mushroom
50%
Big Mushroom
5%
Game Locations
- Kalos Route 20 Area
- Pokemon Village Area
Training
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
12 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
20 | Feint Attack | 60 | — | 20 | Never misses. | |
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
43 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
49 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
54 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
62 | Spore | — | 100% | 15 | Puts the target to sleep. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
12 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
20 | Feint Attack | 60 | — | 20 | Never misses. | |
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
43 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
49 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
54 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
62 | Spore | — | 100% | 15 | Puts the target to sleep. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
114
Attack
85
Defense
70
Sp. Atk
85
Sp. Def
80
Speed
30
Total
464
Type Defenses
(vs. Gen 6+ rules)