Amoonguss
No entry available for this game era.

Evolution Chain

foongus
Foongus
Level 39
amoonguss
Amoonguss

Pokédex & Training Data

Classification Mushroom Pokémon
Height 0.6 m (1'12")
Weight 10.5 kg (23.1 lbs)
Abilities
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Unova (B/W) #097
Unova (B2/W2) #162
Kalos (Mountain) #054
Paldea (S/V) #206
National #591
Isle of Armor #078

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
15 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20 Feint Attack
60 — 20 Never misses.
24 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
32 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
35 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
43 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
49 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
54 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
62 Spore
— 100% 15 Puts the target to sleep.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
15 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20 Feint Attack
60 — 20 Never misses.
24 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
32 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
35 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
43 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
49 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
54 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
62 Spore
— 100% 15 Puts the target to sleep.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 114
Attack 85
Defense 70
Sp. Atk 85
Sp. Def 80
Speed 30
Total 464

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x