
Black
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
White
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Black 2/White 2
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
Pokédex Data
Classification
Mushroom Pokémon
Height
0.6 m (1'12")
Weight
10.5 kg (23.1 lbs)
Abilities
- Effect Spore
- Regenerator (Hidden)
Held Items
Game Locations
- Unova Route 10 Area
- Unova Route 10 Victory Road Gate
- Unova Route 11 Area
- Unova Route 22 Area
- Unova Route 23 Area
Training
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
12 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
20 | Feint Attack | 60 | — | 20 | Never misses. | |
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
43 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
49 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
54 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
62 | Spore | — | 100% | 15 | Puts the target to sleep. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
12 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
20 | Feint Attack | 60 | — | 20 | Never misses. | |
24 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
43 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
49 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
54 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
62 | Spore | — | 100% | 15 | Puts the target to sleep. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
114
Attack
85
Defense
70
Sp. Atk
85
Sp. Def
80
Speed
30
Total
464
Type Defenses
(vs. Gen 6+ rules)