Amoonguss
Black

It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.

White

They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.

Black 2/White 2

It moves the caps on both arms and does a dance to lure prey. It prefers damp places.

Evolution Chain

foongus
Foongus
Level 39
amoonguss
Amoonguss

Pokédex & Training Data

Classification Mushroom Pokémon
Height 0.6 m (1'12")
Weight 10.5 kg (23.1 lbs)
Abilities
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Unova (B/W) #097
Unova (B2/W2) #162
Kalos (Mountain) #054
Paldea (S/V) #206
National #591
Isle of Armor #078

Game Locations

Unova Route 10 Area
Unova Route 10 Victory Road Gate
Unova Route 11 Area
Unova Route 22 Area
Unova Route 23 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
15 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20 Feint Attack
60 — 20 Never misses.
24 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
32 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
35 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
43 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
49 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
54 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
62 Spore
— 100% 15 Puts the target to sleep.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
15 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20 Feint Attack
60 — 20 Never misses.
24 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
32 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
35 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
43 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
49 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
54 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
62 Spore
— 100% 15 Puts the target to sleep.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 114
Attack 85
Defense 70
Sp. Atk 85
Sp. Def 80
Speed 30
Total 464

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x