Omega RubyX
It lures people in with its Poké Ball pattern, then releases poison spores. Why it resembles a Poké Ball is unknown.
Alpha SapphireY
It lures Pokémon with its pattern that looks just like a Poké Ball, then releases poison spores.
Pokédex & Training Data
Classification
Mushroom Pokémon
Height
0.2 m (0'08")
Weight
1.0 kg (2.2 lbs)
Abilities
- Effect Spore
- Regenerator (Hidden)
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Unova (B/W)
#096
Unova (B2/W2)
#161
Kalos (Mountain)
#053
Paldea (S/V)
#205
National
#590
Isle of Armor
#077
Held Items
Tiny Mushroom
50%
Big Mushroom
5%
Game Locations
Kalos Route 15 Area
Kalos Route 16 Area
Learned Moves
Level Up Moves
X/Y
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 6 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 12 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| 15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 20 | Feint Attack | 60 | — | 20 | Never misses. | |
| 24 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 39 | Clear Smog | 50 | — | 15 | Removes all of the target’s stat modifiers. | |
| 43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 45 | Rage Powder | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| 50 | Spore | — | 100% | 15 | Puts the target to sleep. |
OR/AS
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 6 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 12 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| 15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 18 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 20 | Feint Attack | 60 | — | 20 | Never misses. | |
| 24 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 35 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 39 | Clear Smog | 50 | — | 15 | Removes all of the target’s stat modifiers. | |
| 43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 45 | Rage Powder | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| 50 | Spore | — | 100% | 15 | Puts the target to sleep. |
TM/HM Moves
X/Y
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Egg Moves
X/YOR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| Poison Powder | — | 75% | 35 | Poisons the target. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Stun Spore | — | 75% | 30 | Paralyzes the target. |
Base Stats
Hp
69
Attack
55
Defense
45
Sp. Atk
55
Sp. Def
55
Speed
15
Total
294
Type Defenses
(vs. Gen 6+ rules)