Turtwig
Omega RubyX

Photosynthesis occurs across its body under the sun. The shell on its back is actually hardened soil.

Alpha SapphireY

It undertakes photosynthesis with its body, making oxygen. The leaf on its head wilts if it is thirsty.

Evolution Chain

turtwig
Turtwig
Level 18
grotle
Grotle
Level 32
torterra
Torterra

Pokédex & Training Data

Classification Tiny Leaf Pokémon
Height 0.4 m (1'04")
Weight 10.2 kg (22.5 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Sinnoh (D/P) #001
Sinnoh (Plat.) #001
Hisui #130
National #387
Blueberry #191

Game Locations

Hoenn Route 101 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Withdraw
— — 40 Raises the user’s Defense by one stage.
9 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
29 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
33 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
37 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
45 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Withdraw
— — 40 Raises the user’s Defense by one stage.
9 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
29 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
33 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
37 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
45 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
OR/AS
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 55
Attack 68
Defense 64
Sp. Atk 45
Sp. Def 55
Speed 31
Total 318

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x