Turtwig
No entry available for this game era.

Evolution Chain

turtwig
Turtwig
Level 18
grotle
Grotle
Level 32
torterra
Torterra

Pokédex & Training Data

Classification Tiny Leaf Pokémon
Height 0.4 m (1'04")
Weight 10.2 kg (22.5 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Sinnoh (D/P) #001
Sinnoh (Plat.) #001
Hisui #130
National #387
Blueberry #191

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Withdraw
— — 40 Raises the user’s Defense by one stage.
9 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
29 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
33 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
37 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
45 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Withdraw
— — 40 Raises the user’s Defense by one stage.
9 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
29 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
33 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
37 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
45 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 55
Attack 68
Defense 64
Sp. Atk 45
Sp. Def 55
Speed 31
Total 318

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x