
Omega RubyX
It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell.
Alpha SapphireY
It knows where pure water wells up. It carries fellow Pokémon there on its back.
Pokédex Data
Classification
Grove Pokémon
Height
1.1 m (3'07")
Weight
97.0 kg (213.8 lbs)
Abilities
- Overgrow
- Shell Armor (Hidden)
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
5 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
9 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
22 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
27 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
32 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
37 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
42 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
47 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
52 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
5 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
9 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
22 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
27 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
32 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
37 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
42 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
47 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
52 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Grass Pledge | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
75
Attack
89
Defense
85
Sp. Atk
55
Sp. Def
65
Speed
36
Total
405
Type Defenses
(vs. Gen 6+ rules)