Illumise
No entry available for this game era.

Pokédex Data

Classification Firefly Pokémon
Height 0.6 m (1'12")
Weight 17.7 kg (39.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 150
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Bug, Humanshape

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
9 Charm
100% 20 Lowers the target's Attack by two stages.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
19 Moonlight
5 Heals the user by half its max HP. Affected by weather.
22 Wish
10 User will recover half its max HP at the end of the next turn.
26 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
29 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
33 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Helping Hand
20 Ally's next move inflicts half more damage.
40 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
47 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM19 Disarming Voice
40 15 Never misses.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM32 Swift
60 20 Never misses.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Growth
20 Raises the user's Attack and Special Attack by one stage.
Roost
5 Heals the user by half its max HP.

Base Stats

Hp 65
Attack 47
Defense 75
Sp. Atk 73
Sp. Def 85
Speed 85
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x