Illumise
Black/WhiteBlack 2/White 2

With its sweet aroma, it guides Volbeat to draw signs with light in the night sky.

Pokédex & Training Data

Classification Firefly Pokémon
Height 0.6 m (1'12")
Weight 17.7 kg (39.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 150
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Bug, Humanshape

Pokédex Numbers

Hoenn (R/S/E) #087
Kalos (Central) #134
Hoenn (OR/AS) #090
National #314
Kitakami #010

Held Items

None in this generation.

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
9 Charm
— 100% 20 Lowers the target’s Attack by two stages.
13 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Wish
— — 10 User will recover half its max HP at the end of the next turn.
25 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
29 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
33 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
45 Covet
60 100% 25 Takes the target’s item.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
9 Charm
— 100% 20 Lowers the target’s Attack by two stages.
13 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Wish
— — 10 User will recover half its max HP at the end of the next turn.
25 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
29 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
33 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
45 Covet
60 100% 25 Takes the target’s item.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Covet
60 100% 25 Takes the target’s item.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Roost
— — 5 Heals the user by half its max HP.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Confuse Ray
— 100% 10 Confuses the target.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.

Base Stats

Hp 65
Attack 47
Defense 75
Sp. Atk 73
Sp. Def 85
Speed 85
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x