
X
Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles.
Y
It cheers on friends. If its friends are losing, its body lets off more and more sparks.
Omega Ruby
Minun is more concerned about cheering on its partners than its own safety. It shorts out the electricity in its body to create brilliant showers of sparks to cheer on its teammates.
Alpha Sapphire
Minun loves to cheer on its partner in battle. It gives off sparks from its body while it is doing so. If its partner is in trouble, this Pokémon gives off increasing amounts of sparks.
Pokédex Data
Classification
Cheering Pokémon
Height
0.4 m (1'04")
Weight
4.2 kg (9.3 lbs)
Abilities
- Minus
- Volt Absorb (Hidden)
Held Items
Cell Battery
5%
Game Locations
- Kalos Route 5 Area
Training
EV Yield
+1 speed
Catch Rate
200
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Fairy
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
1 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
1 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
3 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
15 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
21 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
24 | Copycat | — | — | 20 | Uses the target's last used move. | |
29 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
31 | Swift | 60 | — | 20 | Never misses. | |
35 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
38 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
42 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
44 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
48 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
51 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
56 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
63 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
1 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
4 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
7 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
10 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
13 | Switcheroo | — | 100% | 10 | User and target swap items. | |
16 | Swift | 60 | — | 20 | Never misses. | |
19 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
22 | Copycat | — | — | 20 | Uses the target's last used move. | |
25 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
28 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
31 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
34 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
37 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
40 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
43 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
46 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
49 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Sing | — | 55% | 15 | Puts the target to sleep. | |
Sweet Kiss | — | 75% | 10 | Confuses the target. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Sing | — | 55% | 15 | Puts the target to sleep. | |
Sweet Kiss | — | 75% | 10 | Confuses the target. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
60
Attack
40
Defense
50
Sp. Atk
75
Sp. Def
85
Speed
95
Total
405
Type Defenses
(vs. Gen 6+ rules)