Minun
Ruby

MINUN is more concerned about cheering on its partners than its own safety. It shorts out the electricity in its body to create brilliant showers of sparks to cheer on its teammates.

Sapphire

MINUN loves to cheer on its partner in battle. It gives off sparks from its body while it is doing so. If its partner is in trouble, this POKéMON gives off increasing amounts of sparks.

Emerald

At a meeting of POKéMON academics, it was announced that simultaneous exposure to electricity from a PLUSLE and MINUN will promote circulation and boost vitality.

Firered/Leafgreen

Its dislike of water makes it take shelter under the eaves of houses in rain. It uses pom-poms made of sparks for cheering.

Pokédex & Training Data

Classification Cheering Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Hoenn (R/S/E) #081
Kalos (Central) #097
Hoenn (OR/AS) #083
National #312
Blueberry #120

Held Items

None in this generation.

Game Locations

Hoenn Route 110 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
4 Thunder Wave
— 90% 20 Paralyzes the target.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
19 Spark
65 100% 20 Has a 30% chance to paralyze the target.
22 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
37 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
40 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
47 Agility
— — 30 Raises the user’s Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
4 Thunder Wave
— 90% 20 Paralyzes the target.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
19 Spark
65 100% 20 Has a 30% chance to paralyze the target.
22 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
37 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
40 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
47 Agility
— — 30 Raises the user’s Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
4 Thunder Wave
— 90% 20 Paralyzes the target.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
19 Spark
65 100% 20 Has a 30% chance to paralyze the target.
22 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
37 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
40 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
47 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 60
Attack 40
Defense 50
Sp. Atk 75
Sp. Def 85
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x