Minun
Diamond/PearlPlatinum

It cheers on friends. If its friends are losing, its body lets off more and more sparks.

Heartgold/Soulsilver

Exposure to electricity from MINUN and PLUSLE promotes blood circulation and relaxes muscles.

Pokédex Data

Classification Cheering Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Johto Route 29 Area
  • Johto Route 33 Area
  • Johto Route 36 Area
  • Johto Route 37 Area
  • Johto Route 38 Area
  • Johto Route 39 Area
  • Johto Route 46 Area
  • Johto Route 48 Area
  • Kanto Route 1 Area
  • Kanto Route 11 Area
  • Kanto Route 14 Area
  • Kanto Route 15 Area
  • Kanto Route 16 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area
  • Kanto Route 2 North Towards Pewter City
  • Kanto Route 2 South Towards Viridian City
  • Kanto Route 3 Area
  • Kanto Route 5 Area
  • Kanto Route 7 Area
  • Kanto Route 8 Area
  • National Park Area

Training

EV Yield +1 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Thunder Wave
90% 20 Paralyzes the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Charm
100% 20 Lowers the target's Attack by two stages.
24 Copycat
20 Uses the target's last used move.
29 Swift
60 20 Never misses.
31 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
35 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
42 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
44 Agility
30 Raises the user's Speed by two stages.
48 Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.
51 Nasty Plot
20 Raises the user's Special Attack by two stages.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Thunder Wave
90% 20 Paralyzes the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Charm
100% 20 Lowers the target's Attack by two stages.
24 Copycat
20 Uses the target's last used move.
29 Swift
60 20 Never misses.
31 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
35 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
42 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
44 Agility
30 Raises the user's Speed by two stages.
48 Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.
51 Nasty Plot
20 Raises the user's Special Attack by two stages.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Thunder Wave
90% 20 Paralyzes the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Helping Hand
20 Ally's next move inflicts half more damage.
15 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Charm
100% 20 Lowers the target's Attack by two stages.
24 Copycat
20 Uses the target's last used move.
29 Swift
60 20 Never misses.
31 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
35 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
42 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
44 Agility
30 Raises the user's Speed by two stages.
48 Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.
51 Nasty Plot
20 Raises the user's Special Attack by two stages.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Sing
55% 15 Puts the target to sleep.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sweet Kiss
75% 10 Confuses the target.
Wish
10 User will recover half its max HP at the end of the next turn.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Sing
55% 15 Puts the target to sleep.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sweet Kiss
75% 10 Confuses the target.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 60
Attack 40
Defense 50
Sp. Atk 75
Sp. Def 85
Speed 95
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x