Diamond/PearlPlatinum
It cheers on friends. If its friends are losing, its body lets off more and more sparks.
Heartgold/Soulsilver
Exposure to electricity from MINUN and PLUSLE promotes blood circulation and relaxes muscles.
Pokédex & Training Data
Classification
Cheering Pokémon
Height
0.4 m (1'04")
Weight
4.2 kg (9.3 lbs)
Abilities
EV Yield
+1 speed
Catch Rate
200
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Fairy
Pokédex Numbers
Hoenn (R/S/E)
#081
Kalos (Central)
#097
Hoenn (OR/AS)
#083
National
#312
Blueberry
#120
Held Items
None in this generation.
Game Locations
Johto Route 29 Area
Johto Route 33 Area
Johto Route 36 Area
Johto Route 37 Area
Johto Route 38 Area
Johto Route 39 Area
Johto Route 46 Area
Johto Route 48 Area
Kanto Route 1 Area
Kanto Route 11 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 16 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 2 North Towards Pewter City
Kanto Route 2 South Towards Viridian City
Kanto Route 3 Area
Kanto Route 5 Area
Kanto Route 7 Area
Kanto Route 8 Area
National Park Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 3 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 10 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 15 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 21 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 24 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 29 | Swift | 60 | — | 20 | Never misses. | |
| 31 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 35 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 38 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 44 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 48 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 51 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 3 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 10 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 15 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 21 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 24 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 29 | Swift | 60 | — | 20 | Never misses. | |
| 31 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 35 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 38 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 44 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 48 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 51 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 3 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 10 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 15 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 21 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 24 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 29 | Swift | 60 | — | 20 | Never misses. | |
| 31 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 35 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 38 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 44 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 48 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 51 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Sing | — | 55% | 15 | Puts the target to sleep. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Sing | — | 55% | 15 | Puts the target to sleep. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
60
Attack
40
Defense
50
Sp. Atk
75
Sp. Def
85
Speed
95
Total
405
Type Defenses
(vs. Gen 6+ rules)