Corsola
X

It continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty.

Y

They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.

Omega Ruby

Corsola’s branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this Pokémon grows it back in just one night.

Alpha Sapphire

Clusters of Corsola congregate in warm seas where they serve as ideal hiding places for smaller Pokémon. When the water temperature falls, this Pokémon migrates to the southern seas.

Pokédex Data

Classification Coral Pokémon
Height 0.6 m (1'12")
Weight 5.0 kg (11.0 lbs)
Abilities

Held Items

Game Locations

  • Kalos Route 12 Area

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
30 Raises the user's Defense by one stage.
8 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Recover
5 Heals the user by half its max HP.
13 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
17 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
23 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
27 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
29 Iron Defense
15 Raises the user's Defense by two stages.
31 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
35 Endure
10 Prevents the user's HP from lowering below 1 this turn.
38 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
41 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
45 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
47 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
4 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Recover
5 Heals the user by half its max HP.
10 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
13 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
17 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
23 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
27 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
29 Iron Defense
15 Raises the user's Defense by two stages.
31 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
35 Endure
10 Prevents the user's HP from lowering below 1 this turn.
38 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
41 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
45 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
47 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Barrier
20 Raises the user's Defense by two stages.
Bide
10 User waits for two turns, then hits back for twice the damage it took.
Camouflage
20 User's type changes to match the terrain.
Confuse Ray
100% 10 Confuses the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Mist
30 Protects the user's stats from being changed by enemy moves.
Nature Power
20 Uses a move which depends upon the terrain.
Screech
85% 40 Lowers the target's Defense by two stages.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 65
Attack 55
Defense 95
Sp. Atk 65
Sp. Def 95
Speed 35
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x