Corsola
Gold

It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.

Silver

In a south sea nation, the people live in communi­ ties that are built on groups of these POKéMON.

Crystal

The points on its head absorb nutrients from clean water. They cannot survive in polluted water.

Pokédex Data

Classification Coral Pokémon
Height 0.6 m (1'12")
Weight 5.0 kg (11.0 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Cherrygrove City Area
  • Cianwood City Area
  • Johto Route 34 Area
  • Johto Sea Route 40 Area
  • Kanto Sea Route 19 Area
  • Olivine City Area
  • Union Cave B2f

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
30 Raises the user's Defense by one stage.
13 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
19 Recover
5 Heals the user by half its max HP.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
37 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
30 Raises the user's Defense by one stage.
13 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
19 Recover
5 Heals the user by half its max HP.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
37 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Mist
30 Protects the user's stats from being changed by enemy moves.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Screech
85% 40 Lowers the target's Defense by two stages.

Base Stats

Hp 65
Attack 55
Defense 95
Sp. Atk 65
Sp. Def 95
Speed 35
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x