Corsola
Diamond/PearlPlatinum

Many live in the clean seas of the south. They apparently can’t live in polluted waters.

Heartgold

It continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty.

Soulsilver

In a south-sea nation, the people live in communities that are built on groups of these Pokémon.

Pokédex & Training Data

Classification Coral Pokémon
Height 0.6 m (1'12")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Johto (G/S/C) #171
Hoenn (R/S/E) #180
Johto (HG/SS) #173
Unova (B2/W2) #237
Kalos (Coastal) #146
Hoenn (OR/AS) #189
Alola (S/M) #112
Alola (US/UM) #135
Galar (Sw/Sh) #236
National #222

Held Items

Game Locations

Cherrygrove City Area
Cianwood City Area
Johto Route 34 Area
Johto Sea Route 40 Area
Kanto Sea Route 19 Area
Olivine City Area
Sinnoh Sea Route 230 Area
Union Cave B2f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
8 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
13 Recover
— — 5 Heals the user by half its max HP.
16 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
20 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
32 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
37 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
40 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
44 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
48 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
53 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
8 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
13 Recover
— — 5 Heals the user by half its max HP.
16 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
20 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
32 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
37 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
40 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
44 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
48 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
53 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
8 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
13 Recover
— — 5 Heals the user by half its max HP.
16 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
20 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
32 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
37 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
40 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
44 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
48 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
53 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Barrier
— — 20 Raises the user’s Defense by two stages.
Confuse Ray
— 100% 10 Confuses the target.
Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Barrier
— — 20 Raises the user’s Defense by two stages.
Confuse Ray
— 100% 10 Confuses the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Screech
— 85% 40 Lowers the target’s Defense by two stages.

Base Stats

Hp 65
Attack 55
Defense 95
Sp. Atk 65
Sp. Def 95
Speed 35
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x