Volcarona
Black

When volcanic ash darkened the atmosphere, it is said that Volcarona’s fire provided a replacement for the sun.

White

A sea of fire engulfs the surroundings of their battles, since they use their six wings to scatter their ember scales.

Black 2/White 2

Thought to be an embodiment of the sun, it appeared during a bitterly cold winter and saved Pokémon from freezing.

Evolution Chain

larvesta
Larvesta
Level 59
volcarona
Volcarona

Pokédex & Training Data

Classification Sun Pokémon
Height 1.6 m (5'03")
Weight 46.0 kg (101.4 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 15
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #143
Unova (B2/W2) #172
Alola (US/UM) #204
Paldea (S/V) #275
National #637
Isle of Armor #187

Held Items

Game Locations

Relic Castle D

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
10 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
20 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
30 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
50 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
59 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
60 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
70 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
80 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
90 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
100 Fiery Dance
80 100% 10 Has a 50% chance to raise the user’s Special Attack by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
10 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
20 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
30 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
50 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
59 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
60 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
70 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
80 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
90 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
100 Fiery Dance
80 100% 10 Has a 50% chance to raise the user’s Special Attack by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Roost
— — 5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 60
Defense 65
Sp. Atk 135
Sp. Def 105
Speed 100
Total 550

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.5x
0.5x
2x
0.5x
4x
0.5x
0.5x