Volcarona
Black

When volcanic ash darkened the atmosphere, it is said that Volcarona’s fire provided a replacement for the sun.

White

A sea of fire engulfs the surroundings of their battles, since they use their six wings to scatter their ember scales.

Black 2/White 2

Thought to be an embodiment of the sun, it appeared during a bitterly cold winter and saved Pokémon from freezing.

Evolution Chain

larvesta
Larvesta
Level 59
volcarona
Volcarona

Pokédex Data

Classification Sun Pokémon
Height 1.6 m (5'03")
Weight 46.0 kg (101.4 lbs)
Abilities

Held Items

Game Locations

  • Relic Castle D

Training

EV Yield +3 Sp. Atk
Catch Rate 15
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
10 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
20 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
30 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
50 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
59 Quiver Dance
20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
60 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
70 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
80 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
90 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
100 Fiery Dance
80 100% 10 Has a 50% chance to raise the user's Special Attack by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
10 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
20 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
30 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
50 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
59 Quiver Dance
20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
60 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
70 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
80 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
90 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
100 Fiery Dance
80 100% 10 Has a 50% chance to raise the user's Special Attack by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Roost
5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 60
Defense 65
Sp. Atk 135
Sp. Def 105
Speed 100
Total 550

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.5x
0.5x
2x
0.5x
4x
0.5x
0.5x