Larvesta
Black

This Pokémon was believed to have been born from the sun. When it evolves, its entire body is engulfed in flames.

White

The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies.

Black 2/White 2

Said to have been born from the sun, it spews fire from its horns and encases itself in a cocoon of fire when it evolves.

Evolution Chain

larvesta
Larvesta
Level 59
volcarona
Volcarona

Pokédex Data

Classification Torch Pokémon
Height 1.1 m (3'07")
Weight 28.8 kg (63.5 lbs)
Abilities

Game Locations

  • Unova Route 18 Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
10 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
40 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
70 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
80 Amnesia
20 Raises the user's Special Defense by two stages.
90 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
100 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
10 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
40 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
70 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
80 Amnesia
20 Raises the user's Special Defense by two stages.
90 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
100 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Harden
30 Raises the user's Defense by one stage.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.
String Shot
95% 40 Lowers the target's Speed by two stages.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 55
Attack 85
Defense 55
Sp. Atk 50
Sp. Def 55
Speed 60
Total 360

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.5x
0.5x
2x
0.5x
4x
0.5x
0.5x