
Black
This Pokémon was believed to have been born from the sun. When it evolves, its entire body is engulfed in flames.
White
The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies.
Black 2/White 2
Said to have been born from the sun, it spews fire from its horns and encases itself in a cocoon of fire when it evolves.
Pokédex Data
Classification
Torch Pokémon
Height
1.1 m (3'07")
Weight
28.8 kg (63.5 lbs)
Abilities
- Flame Body
- Swarm (Hidden)
Game Locations
- Unova Route 18 Area
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
10 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
30 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
40 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
60 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
70 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
80 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
90 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
100 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
10 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
30 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
40 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
60 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
70 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
80 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
90 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
100 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
55
Attack
85
Defense
55
Sp. Atk
50
Sp. Def
55
Speed
60
Total
360
Type Defenses
(vs. Gen 6+ rules)