
Ultra Sun
As it flies, it scatters its flaming scales. It was feared by ancient people, who referred to it as “the rage of the sun.”
Ultra Moon
According to legends, it was hatched from a flaming cocoon to save people and Pokémon that were suffering from the cold.
Pokédex Data
Classification
Sun Pokémon
Height
1.6 m (5'03")
Weight
46.0 kg (101.4 lbs)
Abilities
- Flame Body
- Swarm (Hidden)
Held Items
Game Locations
- Lush Jungle East Cave
Training
EV Yield
+3 Sp. Atk
Catch Rate
15
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
1 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
1 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
1 | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
1 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
1 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
1 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
1 | Quiver Dance | — | — | 20 | Raises the user's Special Attack, Special Defense, and Speed by one stage each. | |
1 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
1 | Fiery Dance | 80 | 100% | 10 | Has a 50% chance to raise the user's Special Attack by one stage. | |
10 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
20 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
30 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
40 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
50 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
60 | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
70 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
80 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
90 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
100 | Fiery Dance | 80 | 100% | 10 | Has a 50% chance to raise the user's Special Attack by one stage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
1 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
1 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
1 | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
1 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
1 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
1 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
1 | Quiver Dance | — | — | 20 | Raises the user's Special Attack, Special Defense, and Speed by one stage each. | |
1 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
1 | Fiery Dance | 80 | 100% | 10 | Has a 50% chance to raise the user's Special Attack by one stage. | |
10 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
20 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
30 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
40 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
50 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
60 | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
70 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
80 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
90 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
100 | Fiery Dance | 80 | 100% | 10 | Has a 50% chance to raise the user's Special Attack by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
85
Attack
60
Defense
65
Sp. Atk
135
Sp. Def
105
Speed
100
Total
550
Type Defenses
(vs. Gen 6+ rules)