Volcarona
Ultra Sun

As it flies, it scatters its flaming scales. It was feared by ancient people, who referred to it as “the rage of the sun.”

Ultra Moon

According to legends, it was hatched from a flaming cocoon to save people and Pokémon that were suffering from the cold.

Evolution Chain

larvesta
Larvesta
Level 59
volcarona
Volcarona

Pokédex & Training Data

Classification Sun Pokémon
Height 1.6 m (5'03")
Weight 46.0 kg (101.4 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 15
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #143
Unova (B2/W2) #172
Alola (US/UM) #204
Paldea (S/V) #275
National #637
Isle of Armor #187

Held Items

Game Locations

Lush Jungle East Cave

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
1 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
1 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
1 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
1 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
1 Fiery Dance
80 100% 10 Has a 50% chance to raise the user’s Special Attack by one stage.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
20 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
30 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
50 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
60 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
70 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
80 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
90 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
100 Fiery Dance
80 100% 10 Has a 50% chance to raise the user’s Special Attack by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
1 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
1 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
1 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
1 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
1 Fiery Dance
80 100% 10 Has a 50% chance to raise the user’s Special Attack by one stage.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
20 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
30 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
50 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
60 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
70 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
80 Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
90 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
100 Fiery Dance
80 100% 10 Has a 50% chance to raise the user’s Special Attack by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 60
Defense 65
Sp. Atk 135
Sp. Def 105
Speed 100
Total 550

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.5x
0.5x
2x
0.5x
4x
0.5x
0.5x