Omega RubyX
Said to have been born from the sun, it spews fire from its horns and encases itself in a cocoon of fire when it evolves.
Alpha SapphireY
The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies.
Pokédex & Training Data
Classification
Torch Pokémon
Height
1.1 m (3'07")
Weight
28.8 kg (63.5 lbs)
Abilities
- Flame Body
- Swarm (Hidden)
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Pokédex Numbers
Unova (B/W)
#142
Unova (B2/W2)
#171
Alola (US/UM)
#203
Paldea (S/V)
#274
National
#636
Isle of Armor
#186
Learned Moves
Level Up Moves
X/Y
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | String Shot | — | 95% | 40 | Lowers the target’s Speed by two stages. | |
| 10 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 30 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| 40 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| 50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 60 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
| 70 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 80 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 90 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 100 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
OR/AS
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | String Shot | — | 95% | 40 | Lowers the target’s Speed by two stages. | |
| 10 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 30 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| 40 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| 50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 60 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
| 70 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 80 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 90 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 100 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
TM/HM Moves
X/Y
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM50 Overheat | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM50 Overheat | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
X/YOR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| String Shot | — | 95% | 40 | Lowers the target’s Speed by two stages. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
55
Attack
85
Defense
55
Sp. Atk
50
Sp. Def
55
Speed
60
Total
360
Type Defenses
(vs. Gen 6+ rules)