Bouffalant
Black

Their fluffy fur absorbs damage, even if they strike foes with a fierce headbutt.

White

They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.

Black 2/White 2

They are known to charge so wildly that if a train were to enter their territory, they would send it flying.

Pokédex Data

Classification Bash Buffalo Pokémon
Height 1.6 m (5'03")
Weight 94.6 kg (208.6 lbs)
Abilities

Game Locations

  • Unova Route 10 Area
  • Unova Route 10 Victory Road Gate
  • Unova Route 23 Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
16 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
26 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Head Charge
120 100% 15 User receives 1/4 the damage it inflicts in recoil.
36 Focus Energy
30 Increases the user's chance to score a critical hit.
41 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
46 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
51 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
56 Swords Dance
20 Raises the user's Attack by two stages.
61 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
16 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
26 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Head Charge
120 100% 15 User receives 1/4 the damage it inflicts in recoil.
36 Focus Energy
30 Increases the user's chance to score a critical hit.
41 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
46 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
51 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
56 Swords Dance
20 Raises the user's Attack by two stages.
61 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 95
Attack 110
Defense 95
Sp. Atk 40
Sp. Def 95
Speed 55
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x