Bouffalant
Omega RubyX

They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.

Alpha SapphireY

Their fluffy fur absorbs damage, even if they strike foes with a fierce headbutt.

Pokédex Data

Classification Bash Buffalo Pokémon
Height 1.6 m (5'03")
Weight 94.6 kg (208.6 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
16 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
26 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Head Charge
120 100% 15 User receives 1/4 the damage it inflicts in recoil.
36 Focus Energy
30 Increases the user's chance to score a critical hit.
41 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
46 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
56 Swords Dance
20 Raises the user's Attack by two stages.
61 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
11 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
16 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
26 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Head Charge
120 100% 15 User receives 1/4 the damage it inflicts in recoil.
36 Focus Energy
30 Increases the user's chance to score a critical hit.
41 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
46 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
56 Swords Dance
20 Raises the user's Attack by two stages.
61 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 95
Attack 110
Defense 95
Sp. Atk 40
Sp. Def 95
Speed 55
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x