Bisharp
Black

It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.

White

Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.

Black 2/White 2

This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.

Evolution Chain

pawniard
Pawniard
Level 52
bisharp
Bisharp

Pokédex Data

Classification Sword Blade Pokémon
Height 1.6 m (5'03")
Weight 70.0 kg (154.3 lbs)
Abilities

Game Locations

  • Unova Route 11 Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 35
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Torment
100% 15 Prevents the target from using the same move twice in a row.
1 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
6 Leer
100% 30 Lowers the target's Defense by one stage.
9 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Torment
100% 15 Prevents the target from using the same move twice in a row.
17 Feint Attack
60 20 Never misses.
22 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
38 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
41 Embargo
100% 15 Target cannot use held items.
46 Iron Defense
15 Raises the user's Defense by two stages.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
63 Swords Dance
20 Raises the user's Attack by two stages.
71 Guillotine
30% 5 Causes a one-hit KO.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Torment
100% 15 Prevents the target from using the same move twice in a row.
1 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
6 Leer
100% 30 Lowers the target's Defense by one stage.
9 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Torment
100% 15 Prevents the target from using the same move twice in a row.
17 Feint Attack
60 20 Never misses.
22 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
38 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
41 Embargo
100% 15 Target cannot use held items.
46 Iron Defense
15 Raises the user's Defense by two stages.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
63 Swords Dance
20 Raises the user's Attack by two stages.
71 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Dual Chop
40 90% 15 Hits twice in one turn.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Role Play
10 Copies the target's ability.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 65
Attack 125
Defense 100
Sp. Atk 60
Sp. Def 70
Speed 70
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
4x
0x
2x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x