
Black
The special membrane enveloping Alomomola has the ability to heal wounds.
White
Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
Black 2/White 2
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
Pokédex Data
Classification
Caring Pokémon
Height
1.2 m (3'11")
Weight
31.6 kg (69.7 lbs)
Abilities
- Healer
- Hydration
- Regenerator (Hidden)
Game Locations
- Driftveil City Area
- P2 Laboratory Area
- Unova Route 17 Area
- Unova Route 18 Area
- Unova Route 21 Area
- Unova Route 4 Area
- Virbank City Area
- Virbank Complex Outer
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
9 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
13 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
17 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
21 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
29 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
49 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
53 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
61 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
9 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
13 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
17 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
21 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
29 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
49 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
53 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
61 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
Base Stats
Hp
165
Attack
75
Defense
80
Sp. Atk
40
Sp. Def
45
Speed
65
Total
470
Type Defenses
(vs. Gen 6+ rules)