
No entry available for this game era.
Pokédex Data
Classification
Caring Pokémon
Height
1.2 m (3'11")
Weight
31.6 kg (69.7 lbs)
Abilities
- Healer
- Hydration
- Regenerator (Hidden)
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
5 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
9 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
13 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
21 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
29 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
33 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
37 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
41 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
49 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
55 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM14 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM52 Snowscape | 0 | — | 10 | No effect description available. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM139 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM188 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM200 Scale Shot | 25 | 90% | 20 | Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | |
TM202 Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM227 Alluring Voice | 80 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
Base Stats
Hp
165
Attack
75
Defense
80
Sp. Atk
40
Sp. Def
45
Speed
65
Total
470
Type Defenses
(vs. Gen 6+ rules)