Yamask
Black

Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.

White

These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life.

Black 2/White 2

These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.

Evolution Chain

yamask
Yamask
Level 34
cofagrigus
Cofagrigus

Pokédex Data

Classification Spirit Pokémon
Height 0.5 m (1'08")
Weight 1.5 kg (3.3 lbs)
Abilities

Held Items

Game Locations

  • Relic Castle A
  • Relic Castle C

Training

EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral, Indeterminate

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
17 Hex
65 100% 10 Has double power if the target has a major status ailment.
21 Will O Wisp
85% 15 Burns the target.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
29 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Guard Split
10 Averages Defense and Special Defense with the target.
33 Power Split
10 Averages Attack and Special Attack with the target.
37 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
41 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
45 Mean Look
5 Prevents the target from leaving battle.
49 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
17 Hex
65 100% 10 Has double power if the target has a major status ailment.
21 Will O Wisp
85% 15 Burns the target.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
29 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Guard Split
10 Averages Defense and Special Defense with the target.
33 Power Split
10 Averages Attack and Special Attack with the target.
37 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
41 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
45 Mean Look
5 Prevents the target from leaving battle.
49 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Telekinesis
15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Block
5 Prevents the target from leaving battle.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Skill Swap
10 User and target swap abilities.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Trick
100% 10 User and target swap items.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Heal Block
100% 15 Prevents target from restoring its HP for five turns.
Imprison
10 Prevents the target from using any moves that the user also knows.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Nasty Plot
20 Raises the user's Special Attack by two stages.
Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Base Stats

Hp 38
Attack 30
Defense 85
Sp. Atk 55
Sp. Def 65
Speed 30
Total 303

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x