Basculin

Alternate Forms

basculin-red-striped
Base
basculin-white-striped
Hisuian
Omega RubyX

Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.

Alpha SapphireY

Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.

Pokédex Data

Classification Hostile Pokémon
Height 1.0 m (3'03")
Weight 18.0 kg (39.7 lbs)
Abilities

Held Items

Game Locations

  • Couriway Town Area
  • Frost Cavern Unknown Area 313
  • Frost Cavern Unknown Area 315
  • Kalos Route 15 Area
  • Kalos Route 16 Area
  • Kalos Route 21 Area
  • Kalos Victory Road Unknown Area 322
  • Kalos Victory Road Unknown Area 327
  • Kalos Victory Road Unknown Area 328
  • Laverre City Area
  • Pokemon Village Area

Training

EV Yield +2 speed
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
4 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
16 Chip Away
70 100% 20 Ignores the target's stat modifiers.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
32 Soak
100% 20 Changes the target's type to Water.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Scary Face
100% 10 Lowers the target's Speed by two stages.
46 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
50 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
56 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
4 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
16 Chip Away
70 100% 20 Ignores the target's stat modifiers.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
32 Soak
100% 20 Changes the target's type to Water.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Scary Face
100% 10 Lowers the target's Speed by two stages.
46 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
50 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
56 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Swift
60 20 Never misses.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 70
Attack 92
Defense 65
Sp. Atk 80
Sp. Def 55
Speed 98
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x

Blue Striped Basculin

Blue Striped Basculin

This form is cosmetic and shares its base stats with the standard form.