Omega RubyX
Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.
Alpha SapphireY
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.
Pokédex Data
Classification
Hostile Pokémon
Height
1.0 m (3'03")
Weight
18.0 kg (39.7 lbs)
Abilities
- Reckless
- Adaptability
- Mold Breaker (Hidden)
Held Items
Game Locations
- Couriway Town Area
- Frost Cavern Unknown Area 313
- Frost Cavern Unknown Area 315
- Kalos Route 15 Area
- Kalos Route 16 Area
- Kalos Route 21 Area
- Kalos Victory Road Unknown Area 322
- Kalos Victory Road Unknown Area 327
- Kalos Victory Road Unknown Area 328
- Laverre City Area
- Pokemon Village Area
Training
EV Yield
+2 speed
Catch Rate
25
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
4 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
7 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
16 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
24 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
32 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
41 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
46 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
50 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
56 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
4 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
7 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
16 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
24 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
32 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
41 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
46 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
50 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
56 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM07 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Swift | 60 | — | 20 | Never misses. | |
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Base Stats
Hp
70
Attack
92
Defense
65
Sp. Atk
80
Sp. Def
55
Speed
98
Total
460
Type Defenses
(vs. Gen 6+ rules)
Blue Striped Basculin

This form is cosmetic and shares its base stats with the standard form.