Stoutland
Black

It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.

White

This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains.

Black 2/White 2

Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.

Evolution Chain

lillipup
Lillipup
Level 16
herdier
Herdier
Level 32
stoutland
Stoutland

Pokédex & Training Data

Classification Big-Hearted Pokémon
Height 1.2 m (3'11")
Weight 61.0 kg (134.5 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #014
Unova (B2/W2) #024
Alola (S/M) #122
Alola (US/UM) #152
National #508
Isle of Armor #115

Game Locations

Cold Storage Area
P2 Laboratory Area
Unova Route 1 Area
Unova Route 10 Area
Unova Route 10 Victory Road Gate
Unova Route 2 Area
Unova Route 3 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
24 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
29 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
42 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
51 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
59 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
24 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
29 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
42 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
51 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
59 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 85
Attack 110
Defense 90
Sp. Atk 45
Sp. Def 90
Speed 80
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0x