Black/White
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Black 2/White 2
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
Pokédex & Training Data
Classification
Rabbit Pokémon
Height
0.4 m (1'04")
Weight
5.5 kg (12.1 lbs)
EV Yield
+1 speed
Catch Rate
190
Base Friendship
0
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground, Humanshape
Pokédex Numbers
Sinnoh (D/P)
#067
Sinnoh (Plat.)
#067
Unova (B2/W2)
#080
Alola (US/UM)
#024
Hisui
#064
National
#427
Isle of Armor
#004
Held Items
Pecha Berry
50%
Chople Berry
5%
Game Locations
Castelia City Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Splash | — | — | 40 | Does nothing. | |
| 1 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 6 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 13 | Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 16 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 23 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 26 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 33 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 36 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
| 43 | After You | — | — | 15 | Makes the target act next this turn. | |
| 46 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 53 | Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| 56 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 63 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Splash | — | — | 40 | Does nothing. | |
| 1 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 6 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 13 | Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 16 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 23 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 26 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 33 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 36 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
| 43 | After You | — | — | 15 | Makes the target act next this turn. | |
| 46 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 53 | Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| 56 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 63 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM83 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Circle Throw | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| Copycat | — | — | 20 | Uses the target’s last used move. | |
| Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |
| Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| Switcheroo | — | 100% | 10 | User and target swap items. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
55
Attack
66
Defense
44
Sp. Atk
44
Sp. Def
56
Speed
85
Total
350
Type Defenses
(vs. Gen 6+ rules)