Gastrodon
Black/WhiteBlack 2/White 2

Long ago, its entire back was shielded with a sturdy shell. There are traces of it left in its cells.

Evolution Chain

shellos
Shellos
Level 30
gastrodon
Gastrodon

Pokédex Data

Classification Sea Slug Pokémon
Height 0.9 m (2'11")
Weight 29.9 kg (65.9 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Indeterminate

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
2 Mud Sport
15 Halves all Electric-type damage.
4 Harden
30 Raises the user's Defense by one stage.
7 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
11 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
16 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
22 Rain Dance
5 Changes the weather to rain for five turns.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
54 Recover
5 Heals the user by half its max HP.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
2 Mud Sport
15 Halves all Electric-type damage.
4 Harden
30 Raises the user's Defense by one stage.
7 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
11 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
16 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
22 Rain Dance
5 Changes the weather to rain for five turns.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
54 Recover
5 Heals the user by half its max HP.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 111
Attack 83
Defense 68
Sp. Atk 92
Sp. Def 82
Speed 39
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x